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The Rift Rogue Saboteur will be one of the most popular souls among all classes. It’s a very unusual class and I can’t say I’ve seen a class like the Saboteur in all of Rift.

Unlike other classes, the Saboteur has no real direct attacks. Instead of using swords, daggers, or bows, the Saboteur attacks with bombs. Yes, you read that right; the saboteur uses explosives to deal damage.

The Rift Saboteur has three main attacks: charges, bombs, and traps. I’m going to go through each one in order.

Charges are the class’s top offensive skill. He can add charges (and mix charges of various types) to a target using his abilities. Every time you use an ability, you add a charge to the target.

Once you’ve attached your charges to the target (you can place up to 5), you can use your Detonate ability to blow up the charges. Each charge has different effects.

For example, the Blast Charge ability is your primary ability. Deals direct damage once you explode the enemy. However, you can also add other types of charges, such as the Splinter Charge which reduces armor and the Shrapnel Charge which deals area of ​​effect (AoE) damage.

Spiked Charge deals damage over time and, when talented, gives the Saboteur the best DPS he can get. In fact, a saboteur that keeps Spike Charge active on a target (and alternates with something like Explosive Charge or Shrapnel Charge) deals the best damage in the game.

In addition to charges, the Saboteur can use bombs. Unlike charges, bombs take effect immediately and have different effects. They are usually cooled (so they cannot be used repeatedly) and are not intended to replace charges, but to supplement them.

Some of the bombs available to the Saboteur include the Annihilation Bomb (which deals high area damage and stuns targets for 2 seconds) and the Chemical Bomb which deals area of ​​effect damage to anything within its cloud.

Finally, the saboteurs have access to traps. Traps are somewhat like bombs in that they have special effects and are a complement to charges. Rather than being thrown, the traps are placed on the ground and you must lure your enemy towards them to trigger them.

Traps vary in effect, some dealing damage and others trapping the enemy’s movement speed. You can set a trap near you and then when enemies get close, lure them in and run away.

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