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Sunken City (the search for evidence of Grubb’s existence) is the first truly challenging dungeon in Wizard 101, and the hardest in Wizard City by far. Even if you made your way solo through Krokotopia, it is unlikely that you will be able to do it alone in Sunken City.

First, you should know that the sidewalks are not safe and that mobs (the bad guys) have a wide range of aggression … in other words, they can drag you from a longer distance than you are used to. In fact, you will likely be involved in combat as soon as you try to get to Marla. You’ll always get one more than your party’s number when fighting mobs, and they have higher than normal health for Wizard City (around 500 on average for normal mobs). The GOOD news is that once they are downed, they don’t respawn until the dungeon is reset, so you can clear the baddies’ areas.

The first part of the mission will take you to a tower with 3 mobs from the school of death. Be sure to read the tome inside the tower.

Next, you will face Paulson and 2 other mobs. It has 800 hit points and is highly resistant to death. Defeating him will give you a scroll.

Then you will go to Norton’s Tower. This is like the golem tower … 5 levels. The first level has 3 elites (500 hp, myth). The second has an elite death and myth. The third floor has 2 death elites, and the fourth has 1 death elite and 1 fire elite with 675 hit points. On the fifth floor is Norton, which is balance, with two mythical elites.

That gives you the key to Grubb’s castle. Grubb has 1000 hit points and is very resistant to death. It has two fire elites with 675 hit points each.

Here are some tips:

Plan your time. It will take you more than 30 minutes, no doubt.

Divide up and move carefully. Make a player who can only play with street mobs be the one to navigate, while others stay somewhere “safe”. Not everyone has to talk to Marla … if any member of the party does, all players see the conversation and get credit for it. Mobs move on a path up and down the street in a loop. Stand on the side of the street where mobs are moving to where you want to be (like a tower) and, while standing on the sidewalk, walk right behind a mob with the most space behind. Keep up with the mob, but stay behind it. When you get to a place where you can safely get off the sidewalk (like the courtyard around a tower), have your friends teleport to you.

Remember, it is a dungeon. Players can leave to refill potion bottles and teleport back … just drop one player in the dungeon at all times to teleport.

In the tower battle, save a potion for the top floor. Try to finish each fight with the highest health possible. Before finishing off the last mob on each level, let everyone cast a healing spell and then destroy it.

Sunken City was a refreshing challenge from the rest of the game that up to that point had been easy. Hopefully, with a little patience, you can earn your Sunken City Survivor badge and erase that pesky mission from your record.

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