. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Cherry Master Machines and Fruit Bonus Machines are a line of back room slot machines that are usually played in back room locations. They are a version of a slot machine, but not as complex as a casino-style slot machine. Beating the cherry masters is as easy as choosing the right system for the right machine. Some cherry master Machines cannot be beaten, so make sure the machine you find is on the list. I had a friend who did this and I can say that I saw this work in person. It was hard to believe but very real.

To find out the type of cherry machine you are dealing with, you need to follow these guidelines. Sit back and watch the screens the game scrolls through while you’re not playing. Determine the company that manufactures the machine. When the game screen flashes, you can see the name in the upper left corner. It is a “Dyna” or a “Game”. These are two separate companies and they make most of the cherry masters.

Then watch how the different screens are displayed. The title screen will display the name of the program and sometimes the manufacturer. The game screen will show you which program it uses. You need to look at certain aspects of that screen to determine how to play that particular machine. Also, this screen will usually tell you how high the Cherry and Bell Bonus is. You can usually tell if the cherries go to 12, 9, 6 or 3 or not, and also if the bells go to 7, 3 or 2. The best ones to beat are the ones that go to 3 and the bells to 2. These will take less time to play and less money to beat.

Now start playing as follows:

Bet a credit and press start. If you don’t win, repeat. You want to repeat this until you spin 5 times in a row without winning. Once this happens, change your bet to 8 credits and hit start. You are looking to see if the program aligns with 3 in a row. It could be organs, plums and bars, cherries, or bells. It could also give you two 7’s anywhere on the screen. If you get any of the listed winners, then the program is beatable. Now you can play the system. But if it fails to do this by giving you a winner of some other kind, such as a cherry, or lining up two cherries, then you will repeat the system continuously until you’ve gotten a true winner (something aligned) or until you’re reasonably sure it won’t. . You may want to play with 4 or 5 dollars in credits. If it doesn’t give you a true winner and you think you have a burnt chip, then DO NOT play this machine. It probably has a security mechanism added.

To beat the cherry masters just memorize the details and be patient. Soon we will write a very interesting article on how to beat slot machines in casinos. These beatable versions were more abundant in the late 1990s, but can still be found in over 70% of casinos.

Leave a comment

Your email address will not be published. Required fields are marked *